| audrey_legacy ( @ 2007-09-19 13:02:00 |
A Pretend Update That Isn't Really An Update
Hey, guys! I know, I've not really kept up on the updates, eh? Sorry 'bout that. I blame Real Life, and the fact that my interest in Sims goes back and forth. It wasn't very helpful that I wasn't interested in Bon Voyage, like, at all (I DID pick it up finally, and I do enjoy it more than I thought I would.. but it's still not exactly my cup of tea; I hate sending my sims away from their home lots. Luckily, the next EP sounds so much more interesting!). I have been playing a bit recently, now I'm just trying to work up the brain power to write an update.
In the meantime, here's a shot of the new layout of the Everson house. I don't think I ever showed the layout of their old house, but.. it sucked. Royally. I can't build houses for beans, even if I follow a floorplan. I always make them too big! And legacy houses are horrible; I always try to keep something of the original, G1 house in the layout of the rebuilt house. In the old Everson house, that meant saving the first bedroom, and keeping the living room/kitchen. Which, after several generations, just wasn't working out. The house was too big and too funkily shaped. So. I moved everyone out and rebuilt and this is the result.

Honestly, I am very much in love with it. It is by far one of my better layouts, even if it was (like all the others) kinda just mish-mashed together. I didn't try to incorporate any of the old rooms into the new layout, just started from scratch. The kitchen is still pretty much in the same place, but I built it instead of trying to save old walls and everything, so it's easier to deal with. I also flattened the lot. Originally, back in G1, the lot took about three or four squares in before it plummeted sharply, thanks to me putting the lot kinda on a hill. So, I had some of it leveled.. but the front of the lot right off the sidewalk sloped up a square. Sims were always complaining about something being in their way whenever they tried to interact out front or set down homework because of that awkward slope. So, the whole lot got flattened completely, which is SO NICE!
As for the house itself, I play with the camera in the backyard looking out to the street.. instead of from the street looking back. From that position I have everything set so that nothing is in my view of anything else so I don't have to do too much fiddling with the camera during gameplay just to be able to click things. And unlike the old house, most of this fits onto my screen all at once, so even scrolling around the lot itself is limited.
I decided on only one nursery in this house, instead of the girls nursery/boys nursery of the old one. And I went with a girls bedroom/boys bedroom concept instead. Only two master bedrooms for the heir/their parents; the old house had a third such bedroom, but I decided that I was safe with only two this time around. Three nice big bathrooms. A study, where the blasted piano is kept so that if people are trying to nap on the sofa, NPC guests aren't waking them up with the horrible noise. All the painting stuff is in there too, as well as the original chess table and chairs from G1. The living room is nice and big and spacious for when kids are doing homework or if I need to bring in a reward object for someone to skill on.. but it's not as big and awkward as the old one. I also moved the driveway closer to the house. The swing and such is off to the other side of the house. Around back is the building where the heir portraits are kept. I was keeping all the gravestones/urns back there too, but the ghosts were starting to be a problem.. both to the Eversons and to the slowing down of my computer. So they all went off to a public cemetary, except for the founder, Isis, and Dionysus, because the lot would be dull without him.
Anyway. So there we go. New Everson house that won't drive me crazy! Although I DO need to remember to fence off the dang cowplant before another accident happens.
Later, all! And hopefully I'll get an update up and out.. uh.. you know. Some time before hell freezes over. n_n;
Hey, guys! I know, I've not really kept up on the updates, eh? Sorry 'bout that. I blame Real Life, and the fact that my interest in Sims goes back and forth. It wasn't very helpful that I wasn't interested in Bon Voyage, like, at all (I DID pick it up finally, and I do enjoy it more than I thought I would.. but it's still not exactly my cup of tea; I hate sending my sims away from their home lots. Luckily, the next EP sounds so much more interesting!). I have been playing a bit recently, now I'm just trying to work up the brain power to write an update.
In the meantime, here's a shot of the new layout of the Everson house. I don't think I ever showed the layout of their old house, but.. it sucked. Royally. I can't build houses for beans, even if I follow a floorplan. I always make them too big! And legacy houses are horrible; I always try to keep something of the original, G1 house in the layout of the rebuilt house. In the old Everson house, that meant saving the first bedroom, and keeping the living room/kitchen. Which, after several generations, just wasn't working out. The house was too big and too funkily shaped. So. I moved everyone out and rebuilt and this is the result.

Honestly, I am very much in love with it. It is by far one of my better layouts, even if it was (like all the others) kinda just mish-mashed together. I didn't try to incorporate any of the old rooms into the new layout, just started from scratch. The kitchen is still pretty much in the same place, but I built it instead of trying to save old walls and everything, so it's easier to deal with. I also flattened the lot. Originally, back in G1, the lot took about three or four squares in before it plummeted sharply, thanks to me putting the lot kinda on a hill. So, I had some of it leveled.. but the front of the lot right off the sidewalk sloped up a square. Sims were always complaining about something being in their way whenever they tried to interact out front or set down homework because of that awkward slope. So, the whole lot got flattened completely, which is SO NICE!
As for the house itself, I play with the camera in the backyard looking out to the street.. instead of from the street looking back. From that position I have everything set so that nothing is in my view of anything else so I don't have to do too much fiddling with the camera during gameplay just to be able to click things. And unlike the old house, most of this fits onto my screen all at once, so even scrolling around the lot itself is limited.
I decided on only one nursery in this house, instead of the girls nursery/boys nursery of the old one. And I went with a girls bedroom/boys bedroom concept instead. Only two master bedrooms for the heir/their parents; the old house had a third such bedroom, but I decided that I was safe with only two this time around. Three nice big bathrooms. A study, where the blasted piano is kept so that if people are trying to nap on the sofa, NPC guests aren't waking them up with the horrible noise. All the painting stuff is in there too, as well as the original chess table and chairs from G1. The living room is nice and big and spacious for when kids are doing homework or if I need to bring in a reward object for someone to skill on.. but it's not as big and awkward as the old one. I also moved the driveway closer to the house. The swing and such is off to the other side of the house. Around back is the building where the heir portraits are kept. I was keeping all the gravestones/urns back there too, but the ghosts were starting to be a problem.. both to the Eversons and to the slowing down of my computer. So they all went off to a public cemetary, except for the founder, Isis, and Dionysus, because the lot would be dull without him.
Anyway. So there we go. New Everson house that won't drive me crazy! Although I DO need to remember to fence off the dang cowplant before another accident happens.
Later, all! And hopefully I'll get an update up and out.. uh.. you know. Some time before hell freezes over. n_n;